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The type of State Synchronization used by this Network View In order to use any networking capabilities, including State Synchronization or Remote Procedure Calls, your GameObject must have a Network View attached. You can learn and discover the fundamental concepts in the Network Reference Guide. For this reason, it is recommended that you understand the fundamental concepts behind networking before you start experimenting with Network Views. They are simple to use, but they are extremely powerful. Network Views are the gateway to creating networked multiplayer games in Unity. See NetworkIdentity for the new networking system). Sorry for the inconvenience while we work to support the new networking system.(This class is part of the old networking system and is deprecated. We'll be adding an OLD_NETWORKING define to the networking actions so we can isolate those. NOTE, UNITY_WEBGL effects some other actions also (E.g., MovieTexture, Substance). In the Unity's Player Settings edit "Scripting Define Symbols" to include UNITY_WEBGL.Select Plugins\PlayMaker\WebGL\PlayMaker.dll and check the platforms you're developing for.
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#UNITY REMOVE ALL NETWORKVIEW CODE#
The first step will separate out the network code so you can "turn it off." Until then I'm afraid you will have to live with the warnings. We're working on supporting the new system.
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The warnings are a way to start moving people to the new system, but the old system should continue to work. Unity is introducing a new networking system and depreciating the old one. (Filename: Assets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs Line: 58)Īssets/PlayMaker/Editor/AboutWindow.cs(37,13): warning CS0618: `' is obsolete: `Use titleContent instead (it supports setting a title icon as well).'Īssets/PlayMaker/Editor/PlayMakerUpgradeGuide.cs(38,20): warning CS0618: `' is obsolete: `Use titleContent instead (it supports setting a title icon as well).' Refer to the new Multiplayer Networking system.' (Filename: Assets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs Line: 54)Īssets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs(58,29): warning CS0618: `(string, UnityEngine.RPCMode, params object)' is obsolete: `NetworkView RPC functions are deprecated. (Filename: Assets/PlayMaker/Actions/Network/SendRemoteEvent.cs Line: 58)Īssets/PlayMaker/Actions/Network/SendRemoteEventByProxy.cs(54,29): warning CS0618: `(string, UnityEngine.RPCMode, params object)' is obsolete: `NetworkView RPC functions are deprecated. (Filename: Assets/PlayMaker/Actions/Network/SendRemoteEvent.cs Line: 54)Īssets/PlayMaker/Actions/Network/SendRemoteEvent.cs(58,45): warning CS0618: `(string, UnityEngine.RPCMode, params object)' is obsolete: `NetworkView RPC functions are deprecated. (Filename: Assets/PlayMaker/Actions/Network/PlayMakerRPCProxy.cs Line: 14)Īssets/PlayMaker/Actions/Network/SendRemoteEvent.cs(54,45): warning CS0618: `(string, UnityEngine.RPCMode, params object)' is obsolete: `NetworkView RPC functions are deprecated. Code: Assets/PlayMaker/Actions/Network/PlayMakerRPCProxy.cs(14,6): warning CS0618: `UnityEngine.RPC' is obsolete: `NetworkView RPC functions are deprecated.
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